Post by Suzaku The Red on Apr 12, 2010 13:42:13 GMT -5
NEW!
Specialty: SAGE
A sage (仙人, Sennin) is someone who is able to utilize senjutsu (仙術, Sage Techniques), and has mastered the art of Sage Mode.
Senjutsu (仙術, Sage Techniques) refers to a specialized field of jutsu that allows the user to sense and then gather the natural energy around a person. Senjutsu practitioners can then learn to draw the energy of nature inside of them blending it with their own chakra (created from spiritual and physical energy within the shinobi), adding a new dimension of power to the Sage's chakra, resulting in the creation of "senjutsu chakra" (仙術チャクラ, senjutsu chakura).
This new chakra enables the user to enter an empowered state called Sage Mode, which can then drastically increase the strength of all ninjutsu, genjutsu, and taijutsu
Sage Mode is the result of using natural energy along with a ninja's normal chakra in perfect balance to drastically increase a ninja's abilities.
- The user's physical strength, speed, stamina, and durability drastically increases.
- The user's ninjutsu, genjutsu, and taijutsu become very powerful.
- The user can have the natural energy surrounding them, becoming an extension of their body, increasing the reach of their attacks.
- The user gains the ability to sense chakra around them.
- The user does not feel as much pain against physical damage.
- If the user draws in too much natural energy in the attempt to initiate Sage Mode, they run the risk of transforming into a toad, then into stone.
- In order to gather enough natural energy to initiate the transformation into Sage Mode, the user must remain perfectly still. Because of that, the user can be an easy target for an opponent.
- Because the user needs to move during combat, the Sage chakra cannot be replenished, which means the user can't stay within this state for extended periods of time.
- After Sage Mode has ended, the user appears to experience exhaustion.
Sub-Specialty: CRAFTSMAN
Craftsman are ninja who specialize in building; artisans and smiths, the creators of weapons, puppets, accessories, etc. At one point, nearly all the crafting institutes amongst the five great shinobi nations were as equally concealed as the hidden villages, but small dojo's and institutes run by wandering masters soon spread out across the rest of the world.
- User is capable of creating Puppets, Primary Weapons, Secondary Weapons, Traps, Accessories, Clothing Items, and Vehicles, depending on how many crafting jutsu they have learned.
- Puppeteers do NOT have to be craftsman; the only advantage this offers is that the Puppeteer/Craftsman combination doesn't require the user to pay to receive their puppet from a shop, they are capable of creating it themselves once they have learned the appropriate jutsu.
- Training into Craftsman techniques, like Taijutsu, requires Stamina points and not Chakra Control points, unless explicitly stated.