Post by Suzaku The Red on Jan 14, 2010 15:28:43 GMT -5
NinJutsu Techniques
These are the techniques that all graduates of the Ninja Academy start off with automatically.
Kawarimi no Jutsu (Body Switch Skill)
Rank: "E"
Skill: Ninjutsu
Effect: The Replacement technique. A technique where one quickly replaces their body with an animal or an object by making it seem like they were attacked, this usually distracts and confuses an enemy and create a chance to attack.
Special: ---
Drawback: A user may only switch with an object of similar size from the nearby area. A user must perform the jutsu ahead of time, and not within the same round they are attacking in. The Background must be explained correctly in order to perform. The user may not switch with an object on them, only something around them. The technique only works within a distance of five meters from the user. Objects changed may only be of at the most two feet in different fo size. A user may not perform this technique, and perform other techniques after because it gives out the position of the user. This technique does not work on area effect techniques that exceed the user's capabilities of performing Kawarimi no Jutsu (Body Switch Skill)
Description: The Kawarimi no Jutsu, allows a ninja to dodge attacks, whether they are weapons such as kunai, ninjutsu, taijutsu, or any other attack type. Coupled with other jutsu, it can be very effective in confusing your opponent, and catching them off-guard. The only downside, is it often takes a strategic mind to effectively utilize it, not that it can't be useful in the hands of an inexperienced ninja.
Limit: An academy Jutsu that all are capable of performing if they wish to do so.
Nawanuke no Jutsu (Rope Untying Skill)
Rank: "E"
Skill: NinJutsu
Effect: The Untying technique allows a user to get out of simple, and exotic knots quite easily that consist of rope tying.
Special:---
Drawback: This does not work against fully restrained type of creations such as shackles, as well as exotic pillars and benches.
Description: This is a technique taught to all Ninjas. Whenever a user is tied up in a simple, or exotic knot made by rope the user is easily capable of getting out of the technique. The user focus small amounts of rotating chackra around different sections of the rope, cutting it apart and allowing them to escape.
Limit: An academy Jutsu that all are capable of performing if they wish to do so.
Jibaku Fuda: Kassei (Exploding Tag: Activate)
Rank: "E" Rank
Skill: NinJutsu
Effect: A technique used to detonate Exploding Tags and items that resemble the tag.
Special: "One Hand Seal - Ram"
Drawback: User may perform this technique once per tag unless user utilizes more chakra. For every tag the user wishes to detonate the user must hold onto the ram handseal for an extra handseal movement. If user wishes to detonate 30 tags the user must hold onto the seal for 30 handseal movements.
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant explosive tags. User focuses the chakra to a nearby tag and detonates it. User must put a piece of chakra into their tag first before detonating. User is unable to detonate tags that is not theirs.
Limit: An academy Jutsu that all are capable of performing if they wish to do so.
Henge no Jutsu (Transformation Skill)
The user assumes the appearance of another person, an animal or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. This is the Henge No Jutsu Regiment. The First Rank which is the E Rank is automatically free if you are a ninja. The other ranks must be learned and trained into in order for the user to be capable of exceeding past their limits of the power of Henge.
Henge no Jutsu (Transformation Skill)
Rank: E Rank
Skill: NinJutsu
Effect: Allows the user to transform into an animal or human of the same size or a inches larger/smaller.
Special: Dog, Boar, Reverse Ram
Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of the same size, or few inches larger/smaller. If hit once, the user immediately reverts back to their original state.
Description: When using the seals of the Dog, Boar, and Reverse Ram the user quickly transforms into any human or animal that is of size or a few inches larger/smaller. The user at this stage is only capable of holding the form for four turns at a time.
Limit: ---
Henge no Jutsu (Transformation Skill)
Rank: D Rank
Skill: NinJutsu
Effect: Allows the user to transform into an inanimate object (Non Moving) the size of the user while the limit in size to an animal or human decreases.
Special: Dog, Boar, Reverse Ram
Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of the same size, or few feet larger/smaller. If hit once the user immediately reverts back to their original state. If you transform into an inanimate object you can not move in any way for are transforming into something that can not move. The only way an inanimate object can move is if someone moves it for them. Inanimate objects in Henge do not have the ability to do or use jutsus.
Description: When using the seals of the Dog, Boar, and Reverse Ram the user cam quickly transform into any human, animal that is of the same size or a few feet smaller, or even a foot or two larger then before. At this level the user is capable of transforming into an object that is of the same size or a few inches smaller. The user at this stage is only capable of holding the form for five turns if transforming using E Henge, and Four Turns using D Henge at a time.
Limit: You need the E Rank Version first
Henge no Jutsu (Transformation Skill)
Rank: C Rank
Skill: NinJutsu
Effect: The user is capable of transforming into a smaller inanimate object that is a few feet off in size.
Special: Reverse Ram or Tiger.
Drawback: You can never gain the attributes of what you turn into. If hit once the user immediately reverts back to their original state. If you transform into an inanimate object you can not move in any way for you are transforming into something that can not move. The only way an inanimate object can move is if someone moves it for them. Inanimate objects in Henge do not have the ability to do or use jutsus.
Description: The user at this stage is now actually capable of transforming into a small Human or animal that is the size of up to three feet in length. At this level the user is only capable of transforming into a smaller inanimate object that is only a few feet smaller in size. The user at this stage is only capable of holding the form for six turns if transforming using E Henge, Five Turns using D Henge at a time, and only Three Turns using C Hange at a time.
Limit: Must have D Rank, Must be a C Rank in Difficulty Class
Henge no Jutsu (Transformation Skill)
Rank: B Rank
Skill: NinJutsu
Effect: The user is now capable of transforming into an even smaller animal.
Special: Reverse Ram or Tiger.
Drawback: You can never gain the attributes of what you turn into. If hit once the user immediately reverts back to their original state. If you transform into an inanimate object you can not move in any way for are transforming into something that can not move. The only way an inanimate object can move is if someone moves it for them. In animated objects in Henge does not have the ability to do or use jutsus. At this level of transformation if the user transforms into an object, or life form that usually can not take a strong hit the user may be capable of dying.
Description: The size of the inanimate object stays the same but at this point the user is capable of transforming to the size of one foot and a half feet in length or height. If a user gets stepped on the user could be capable of dying do to the fact that you are changing the very structure of who you are. The user at this stage is only capable of holding the form for Seven Turns if transforming using E Henge, Six Turns using D Henge at a time, Four Turns using C Henge at a time, and Only Two Turns using B Henge.
Limit: Must have C Rank, Must be a B Rank in Difficulty Class
Konbi Henge (Combination Transformation)
Rank: "B" Rank
Skill: NinJutsu
Effect: A technique where the user is capable of performing Henge not just on themselves, but on another person as well.
Special: "Handseals"
Drawback: Must know the Henge of up to B Rank Version.
Description: The user is capable of performing the Henge Technique, but is capable of performing it with themselves as well as another type of person or creature to form into a grander and more dangerous combination. An example would be three Dogs that would form into a giant Cerberus like creature.
Limit: Must know Henge up to B Rank Version before capable of going into this Very Technique.
Henge no Jutsu (Transformation Skill)
Rank: A Rank
Skill: NinJutsu
Effect: The user is now capable of transforming into an even smaller animal.
Special: Half Ram
Drawback: You can never gain the attributes of what you turn into. If hit once the user immediately reverts back to their original state. If you transform into an inanimate object you can not move in any way for are transforming into something that can not move. The only way an inanimate object can move is if someone moves it for them. In animated objects in Henge does not have the ability to do or use jutsus. At this level of transformation if the user transforms into an object, or life form that usually can not take a strong hit the user may be capable of dying.
Description: The size of the inanimate object stays the same but at this point the user is capable of transforming to the size of one foot in length or height. If a user gets stepped on kicked harshly or in any form may kill something that small the user could be capable of dying do to the fact that you are changing the very structure of who you are. The user at this stage is only capable of holding the form for Eight Turns if transforming using E Henge, Seven Turns using D Henge at a time, Five Turns using C Henge at a time, Three Turns using B Henge, and Two Turns using A Henge.
Limit: Must have B Rank, Must be a B Rank in Difficulty Class, you must have a Ninjutsu as all or part of your affinity.
Henge no Jutsu (Transformation Skill)
Rank: S Rank
Skill: NinJutsu
Effect: The user is now capable of transforming into an even smaller animal.
Special: Half Ram
Drawback: You can never gain the attributes of what you turn into. If hit once the user immediately reverts back to their original state. If you transform into an inanimate object you can not move in any way for are transforming into something that can not move. The only way an inanimate object can move is if someone moves it for them. In animated objects in Henge does not have the ability to do or use jutsus. At this level of transformation if the user transforms into an object, or life form that usually can not take a strong hit the user may be capable of dying.
Description: The size of the inanimate object stays the same but at this point the user is only capable of transforming to the size of six inches in length or height. If a user gets stepped on kicked harshly or in any form may kill something that small the user could be capable of dying do to the fact that you are changing the very structure of who you are. The user at this stage is only capable of holding the form for Nine Turns if transforming using E Henge, Eight Turns using D Henge at a time, Six Turns using C Henge at a time, Four Turns using B Henge, Three Turns using A Henge, and only One Turn using S Henge.
Limit: Must have A Rank, Must be a B Rank in Difficulty Class, you must have Ninjutsu as all or part of your affinity.
Oiroke no Jutsu (Sexy Skill)
Rank: E-rank
Skill: NinJutsu
Effect: A Henge technique in which the user turns into the opposite sex.
Special: "Same as Henge"
Drawback: ---
Description: The jutsu appears to turn the user into a beautiful, person of the opposite sex, with clouds of smoke floating around the figure. The jutsu is extremely efficient when it comes to distracting an opponent, primarily male, and also works well for exposing perverts.
Limit: Must know Henge no Jutsu (Transformation Skill), Automaticly gained when the user knows Henge no Jutsu (Transformation Skill).
"Chakra Antiseptic"
Rank: E-ranked
Skill: Ninjutsu, supplementary
Effect: Chakra kills very minor germs
Special: (All handseals) X 2
Drawback: Never used during battle (Too slow in preparation), No healing what so ever (See more below)
Bacteria, poisons, that are above E-rank (Such as one that can be produced by a clan or person) cannot be stopped
Description: A rather simple Academy technique taught to all students on a universal level as first aid treatment. This technique allows the user to kill very weak bacteria and pathogens which enter into small cuts and slashes. Originated from the fact that children often hurt themselves while playing; receiving small cuts and bruises while doing so. This technique was also created as a method for students to practice the many handseals over and over again.
Once the user performs a the long string of seals, there finger tips glow with blue chakra, which allows them to disinfect wounds. No healing is gained from the cleaning of the users wounds or the wounds of others, except for natural healing. Boo boo's can't be larger then 1 inches long and 1/4 of an inch deep. At that point, a medic and medic jutsus are needed. Stings mildly as well.
The user places their fingers on the small cuts and the chakra will begin to destroy the weak germs
Limit: Universal Academy technique (Everyone has this technique)
"Chakra Water purify"
Rank: D-ranked
Skill: Ninjutsu, supplementary
Effect: Chakra removes harmful pathogens from water
Special: (All handseals) X4
Drawback: Never used during battle (to slow in preparation) (See more below)
Description: Very similar to Chakra antiseptic. After performing a long string of handseals, the user cups a small amount of water between there hands (Roughly 8fl.oz) and flows there chakra through it. The user baths the water in there chakra for about 6 seconds and kills small and harmful bacteria and pathogens in water. Water being such an essential source of life, its necessary for everyone to know this technique (taught usually during academy survival classes). The user can only purify the water in which they cup and cannot clean highly toxic/poisoned water. The water purified is usually water retrieved from nearby lakes, rivers of even puddles. The user can purify bottles of water if they wish, placing there hands on a filled bottle of water and letting the chakra do the task for them once more. This technique only kills minor bacteria, it does not stop poisons or other type of toxins.
Limit: Universal Academy technique (Everyone knows this technique)
These are the techniques that all graduates of the Ninja Academy start off with automatically.
Kawarimi no Jutsu (Body Switch Skill)
Rank: "E"
Skill: Ninjutsu
Effect: The Replacement technique. A technique where one quickly replaces their body with an animal or an object by making it seem like they were attacked, this usually distracts and confuses an enemy and create a chance to attack.
Special: ---
Drawback: A user may only switch with an object of similar size from the nearby area. A user must perform the jutsu ahead of time, and not within the same round they are attacking in. The Background must be explained correctly in order to perform. The user may not switch with an object on them, only something around them. The technique only works within a distance of five meters from the user. Objects changed may only be of at the most two feet in different fo size. A user may not perform this technique, and perform other techniques after because it gives out the position of the user. This technique does not work on area effect techniques that exceed the user's capabilities of performing Kawarimi no Jutsu (Body Switch Skill)
Description: The Kawarimi no Jutsu, allows a ninja to dodge attacks, whether they are weapons such as kunai, ninjutsu, taijutsu, or any other attack type. Coupled with other jutsu, it can be very effective in confusing your opponent, and catching them off-guard. The only downside, is it often takes a strategic mind to effectively utilize it, not that it can't be useful in the hands of an inexperienced ninja.
Limit: An academy Jutsu that all are capable of performing if they wish to do so.
Nawanuke no Jutsu (Rope Untying Skill)
Rank: "E"
Skill: NinJutsu
Effect: The Untying technique allows a user to get out of simple, and exotic knots quite easily that consist of rope tying.
Special:---
Drawback: This does not work against fully restrained type of creations such as shackles, as well as exotic pillars and benches.
Description: This is a technique taught to all Ninjas. Whenever a user is tied up in a simple, or exotic knot made by rope the user is easily capable of getting out of the technique. The user focus small amounts of rotating chackra around different sections of the rope, cutting it apart and allowing them to escape.
Limit: An academy Jutsu that all are capable of performing if they wish to do so.
Jibaku Fuda: Kassei (Exploding Tag: Activate)
Rank: "E" Rank
Skill: NinJutsu
Effect: A technique used to detonate Exploding Tags and items that resemble the tag.
Special: "One Hand Seal - Ram"
Drawback: User may perform this technique once per tag unless user utilizes more chakra. For every tag the user wishes to detonate the user must hold onto the ram handseal for an extra handseal movement. If user wishes to detonate 30 tags the user must hold onto the seal for 30 handseal movements.
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant explosive tags. User focuses the chakra to a nearby tag and detonates it. User must put a piece of chakra into their tag first before detonating. User is unable to detonate tags that is not theirs.
Limit: An academy Jutsu that all are capable of performing if they wish to do so.
Henge no Jutsu (Transformation Skill)
The user assumes the appearance of another person, an animal or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. This is the Henge No Jutsu Regiment. The First Rank which is the E Rank is automatically free if you are a ninja. The other ranks must be learned and trained into in order for the user to be capable of exceeding past their limits of the power of Henge.
Henge no Jutsu (Transformation Skill)
Rank: E Rank
Skill: NinJutsu
Effect: Allows the user to transform into an animal or human of the same size or a inches larger/smaller.
Special: Dog, Boar, Reverse Ram
Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of the same size, or few inches larger/smaller. If hit once, the user immediately reverts back to their original state.
Description: When using the seals of the Dog, Boar, and Reverse Ram the user quickly transforms into any human or animal that is of size or a few inches larger/smaller. The user at this stage is only capable of holding the form for four turns at a time.
Limit: ---
Henge no Jutsu (Transformation Skill)
Rank: D Rank
Skill: NinJutsu
Effect: Allows the user to transform into an inanimate object (Non Moving) the size of the user while the limit in size to an animal or human decreases.
Special: Dog, Boar, Reverse Ram
Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of the same size, or few feet larger/smaller. If hit once the user immediately reverts back to their original state. If you transform into an inanimate object you can not move in any way for are transforming into something that can not move. The only way an inanimate object can move is if someone moves it for them. Inanimate objects in Henge do not have the ability to do or use jutsus.
Description: When using the seals of the Dog, Boar, and Reverse Ram the user cam quickly transform into any human, animal that is of the same size or a few feet smaller, or even a foot or two larger then before. At this level the user is capable of transforming into an object that is of the same size or a few inches smaller. The user at this stage is only capable of holding the form for five turns if transforming using E Henge, and Four Turns using D Henge at a time.
Limit: You need the E Rank Version first
Henge no Jutsu (Transformation Skill)
Rank: C Rank
Skill: NinJutsu
Effect: The user is capable of transforming into a smaller inanimate object that is a few feet off in size.
Special: Reverse Ram or Tiger.
Drawback: You can never gain the attributes of what you turn into. If hit once the user immediately reverts back to their original state. If you transform into an inanimate object you can not move in any way for you are transforming into something that can not move. The only way an inanimate object can move is if someone moves it for them. Inanimate objects in Henge do not have the ability to do or use jutsus.
Description: The user at this stage is now actually capable of transforming into a small Human or animal that is the size of up to three feet in length. At this level the user is only capable of transforming into a smaller inanimate object that is only a few feet smaller in size. The user at this stage is only capable of holding the form for six turns if transforming using E Henge, Five Turns using D Henge at a time, and only Three Turns using C Hange at a time.
Limit: Must have D Rank, Must be a C Rank in Difficulty Class
Henge no Jutsu (Transformation Skill)
Rank: B Rank
Skill: NinJutsu
Effect: The user is now capable of transforming into an even smaller animal.
Special: Reverse Ram or Tiger.
Drawback: You can never gain the attributes of what you turn into. If hit once the user immediately reverts back to their original state. If you transform into an inanimate object you can not move in any way for are transforming into something that can not move. The only way an inanimate object can move is if someone moves it for them. In animated objects in Henge does not have the ability to do or use jutsus. At this level of transformation if the user transforms into an object, or life form that usually can not take a strong hit the user may be capable of dying.
Description: The size of the inanimate object stays the same but at this point the user is capable of transforming to the size of one foot and a half feet in length or height. If a user gets stepped on the user could be capable of dying do to the fact that you are changing the very structure of who you are. The user at this stage is only capable of holding the form for Seven Turns if transforming using E Henge, Six Turns using D Henge at a time, Four Turns using C Henge at a time, and Only Two Turns using B Henge.
Limit: Must have C Rank, Must be a B Rank in Difficulty Class
Konbi Henge (Combination Transformation)
Rank: "B" Rank
Skill: NinJutsu
Effect: A technique where the user is capable of performing Henge not just on themselves, but on another person as well.
Special: "Handseals"
Drawback: Must know the Henge of up to B Rank Version.
Description: The user is capable of performing the Henge Technique, but is capable of performing it with themselves as well as another type of person or creature to form into a grander and more dangerous combination. An example would be three Dogs that would form into a giant Cerberus like creature.
Limit: Must know Henge up to B Rank Version before capable of going into this Very Technique.
Henge no Jutsu (Transformation Skill)
Rank: A Rank
Skill: NinJutsu
Effect: The user is now capable of transforming into an even smaller animal.
Special: Half Ram
Drawback: You can never gain the attributes of what you turn into. If hit once the user immediately reverts back to their original state. If you transform into an inanimate object you can not move in any way for are transforming into something that can not move. The only way an inanimate object can move is if someone moves it for them. In animated objects in Henge does not have the ability to do or use jutsus. At this level of transformation if the user transforms into an object, or life form that usually can not take a strong hit the user may be capable of dying.
Description: The size of the inanimate object stays the same but at this point the user is capable of transforming to the size of one foot in length or height. If a user gets stepped on kicked harshly or in any form may kill something that small the user could be capable of dying do to the fact that you are changing the very structure of who you are. The user at this stage is only capable of holding the form for Eight Turns if transforming using E Henge, Seven Turns using D Henge at a time, Five Turns using C Henge at a time, Three Turns using B Henge, and Two Turns using A Henge.
Limit: Must have B Rank, Must be a B Rank in Difficulty Class, you must have a Ninjutsu as all or part of your affinity.
Henge no Jutsu (Transformation Skill)
Rank: S Rank
Skill: NinJutsu
Effect: The user is now capable of transforming into an even smaller animal.
Special: Half Ram
Drawback: You can never gain the attributes of what you turn into. If hit once the user immediately reverts back to their original state. If you transform into an inanimate object you can not move in any way for are transforming into something that can not move. The only way an inanimate object can move is if someone moves it for them. In animated objects in Henge does not have the ability to do or use jutsus. At this level of transformation if the user transforms into an object, or life form that usually can not take a strong hit the user may be capable of dying.
Description: The size of the inanimate object stays the same but at this point the user is only capable of transforming to the size of six inches in length or height. If a user gets stepped on kicked harshly or in any form may kill something that small the user could be capable of dying do to the fact that you are changing the very structure of who you are. The user at this stage is only capable of holding the form for Nine Turns if transforming using E Henge, Eight Turns using D Henge at a time, Six Turns using C Henge at a time, Four Turns using B Henge, Three Turns using A Henge, and only One Turn using S Henge.
Limit: Must have A Rank, Must be a B Rank in Difficulty Class, you must have Ninjutsu as all or part of your affinity.
Oiroke no Jutsu (Sexy Skill)
Rank: E-rank
Skill: NinJutsu
Effect: A Henge technique in which the user turns into the opposite sex.
Special: "Same as Henge"
Drawback: ---
Description: The jutsu appears to turn the user into a beautiful, person of the opposite sex, with clouds of smoke floating around the figure. The jutsu is extremely efficient when it comes to distracting an opponent, primarily male, and also works well for exposing perverts.
Limit: Must know Henge no Jutsu (Transformation Skill), Automaticly gained when the user knows Henge no Jutsu (Transformation Skill).
"Chakra Antiseptic"
Rank: E-ranked
Skill: Ninjutsu, supplementary
Effect: Chakra kills very minor germs
Special: (All handseals) X 2
Drawback: Never used during battle (Too slow in preparation), No healing what so ever (See more below)
Bacteria, poisons, that are above E-rank (Such as one that can be produced by a clan or person) cannot be stopped
Description: A rather simple Academy technique taught to all students on a universal level as first aid treatment. This technique allows the user to kill very weak bacteria and pathogens which enter into small cuts and slashes. Originated from the fact that children often hurt themselves while playing; receiving small cuts and bruises while doing so. This technique was also created as a method for students to practice the many handseals over and over again.
Once the user performs a the long string of seals, there finger tips glow with blue chakra, which allows them to disinfect wounds. No healing is gained from the cleaning of the users wounds or the wounds of others, except for natural healing. Boo boo's can't be larger then 1 inches long and 1/4 of an inch deep. At that point, a medic and medic jutsus are needed. Stings mildly as well.
The user places their fingers on the small cuts and the chakra will begin to destroy the weak germs
Limit: Universal Academy technique (Everyone has this technique)
"Chakra Water purify"
Rank: D-ranked
Skill: Ninjutsu, supplementary
Effect: Chakra removes harmful pathogens from water
Special: (All handseals) X4
Drawback: Never used during battle (to slow in preparation) (See more below)
Description: Very similar to Chakra antiseptic. After performing a long string of handseals, the user cups a small amount of water between there hands (Roughly 8fl.oz) and flows there chakra through it. The user baths the water in there chakra for about 6 seconds and kills small and harmful bacteria and pathogens in water. Water being such an essential source of life, its necessary for everyone to know this technique (taught usually during academy survival classes). The user can only purify the water in which they cup and cannot clean highly toxic/poisoned water. The water purified is usually water retrieved from nearby lakes, rivers of even puddles. The user can purify bottles of water if they wish, placing there hands on a filled bottle of water and letting the chakra do the task for them once more. This technique only kills minor bacteria, it does not stop poisons or other type of toxins.
Limit: Universal Academy technique (Everyone knows this technique)