Post by Taiken Uchiha on Jan 15, 2010 20:42:06 GMT -5
Name Kekkon (Literally "Blood Stain")
History:
Recently begun by Taiken Uchiha, local authorities, Kage, and ANBU alike have very little information about the organization known as Kekkon. That is the way that Taiken likes it. This organization is not for the weak of mind, body, or spirit, and was truly envisioned on the day that Taiken Uchiha rocked the ninja world by attacking the Five Kage Summit and disabling the control structure of the Five Great Shinobi Nations.
Taiken Uchiha personally contacts prospective members of Kekkon, usually in secret, and offers them a chance at great power.
Purpose:
The purpose of this organization is to acquire one ninja from every bloodline as a member, and then kill every other member of the bloodline, leaving its future in our hands. At this point, we will control the ninja world as our members become the only bloodlimit users alive, and we retain control of war and the balance of power. Nations far and wide will have to come to us in order for us to selevtively breed new bloodlimit users, ninja trained and conditioned to have true loyalty only to Kekkon.
Membership:
A bloodlimit ability is required to become a member of Kekkon.
Joining the Organization:
Invitation~ Members deemed as suitable are invited to join the Organization. Without the invitation they may not join, even if they are otherwise suited to be a member.
Membership Criteria:
Qualification~ Each member meets a set of skills, knowledge, and abilities desired by the Organization. Class or profession doesn’t matter, only that one’s abilities are up to scratch. Members might need to have one or more skills at a number of ranks or a particular skill total, or they may need to know a particular skill.
Alignment~ Members must meet particular alignment criteria to join the Organization. The organization only accepts members who are committed to a life others would judge as evil, and the pursuit of ultimate power and influence.
Size and Scope: The organization will grow, depending on the amount of bloodlimits that are discovered. There are no members without a bloodlimit. Occasionally, one member will be placed in a position to guide others, but at all times, there is only one true leader. Taiken.
Structure & Advancement:
Dominated~ The group is under the control of one or more powerful individuals. There are two levels within the Organization—those who are in charge and those who are not.
All members of Kekkon are under the explicit orders of Taiken Uchiha. He will delegate some individual responsibility over junior members to subordinates, but any task you are directly asked by Taiken to performed must be obeyed under pain of death.
Benefits:
Fraternity~ The Organization members provide a support structure for each other, and individual members can call upon the assistance of their fellows in times of need. Usually the assistance comes from Organization members the character would view as peers. This could take many forms; loans, physical assistance, character statements. The fraternity could also extend to an alliance with people or groups outside of the Organization.
Henchmen~ A member who has advanced in seniority might have subordinates from the Organization assigned as henchmen, followers, or minions
Patronage~ Akin to fraternity, Organization members receive support and assistance from other members of the Organization. In this instance, though, the folk assisting are superior in some way to the character, be it in authority, influence, wealth, or some other fashion.
Special Abilities~ The Organization has access to special knowledge or skills that it teaches only to its members. Characters will be taught such special abilities or at least be permitted to gain them upon meeting certain conditions. These abilities would likely be akin to Specialist abilities—things that aren’t otherwise detailed by skills.
Disadvantages:
Bad Reputation~ The Organization, and thus its members, is looked upon with ill feeling by society as a whole or by some significant group. This adversely affects social encounters for its members, be it through penalties to Roleplay in which may create an unfavorable shift in the reactions of NPCs.
Enemies~ Beyond even a bad reputation, the Organization has one or more groups who harbor enmity toward it and its members. This will result in the chance of the members being abused or assaulted in some way by the enemy organization.
Regulations/Traditions~ Unlike exclusions, where members are restricted from doing something, some Organizations may demand that its members do certain things.
Time~ Membership in the Organization is time-consuming. Members may be expected to attend meetings, perform menial duties, assist other members, etc. Unlike other disadvantages listed, this will result in a reduction of time available to members. The time may be as little as a few days or as much as several months in a year. It might be one large period.
Affiliations:
None as of yet.
Leaving the Organization:
Death. Once you are a part of the organization, you become a life-long member. In the event that you no longer agree to to the standards an regulations of membership, you must die, and be used as an example to the rest of your accursed bloodline.
History:
Recently begun by Taiken Uchiha, local authorities, Kage, and ANBU alike have very little information about the organization known as Kekkon. That is the way that Taiken likes it. This organization is not for the weak of mind, body, or spirit, and was truly envisioned on the day that Taiken Uchiha rocked the ninja world by attacking the Five Kage Summit and disabling the control structure of the Five Great Shinobi Nations.
Taiken Uchiha personally contacts prospective members of Kekkon, usually in secret, and offers them a chance at great power.
Purpose:
The purpose of this organization is to acquire one ninja from every bloodline as a member, and then kill every other member of the bloodline, leaving its future in our hands. At this point, we will control the ninja world as our members become the only bloodlimit users alive, and we retain control of war and the balance of power. Nations far and wide will have to come to us in order for us to selevtively breed new bloodlimit users, ninja trained and conditioned to have true loyalty only to Kekkon.
Membership:
A bloodlimit ability is required to become a member of Kekkon.
Joining the Organization:
Invitation~ Members deemed as suitable are invited to join the Organization. Without the invitation they may not join, even if they are otherwise suited to be a member.
Membership Criteria:
Qualification~ Each member meets a set of skills, knowledge, and abilities desired by the Organization. Class or profession doesn’t matter, only that one’s abilities are up to scratch. Members might need to have one or more skills at a number of ranks or a particular skill total, or they may need to know a particular skill.
Alignment~ Members must meet particular alignment criteria to join the Organization. The organization only accepts members who are committed to a life others would judge as evil, and the pursuit of ultimate power and influence.
Size and Scope: The organization will grow, depending on the amount of bloodlimits that are discovered. There are no members without a bloodlimit. Occasionally, one member will be placed in a position to guide others, but at all times, there is only one true leader. Taiken.
Structure & Advancement:
Dominated~ The group is under the control of one or more powerful individuals. There are two levels within the Organization—those who are in charge and those who are not.
All members of Kekkon are under the explicit orders of Taiken Uchiha. He will delegate some individual responsibility over junior members to subordinates, but any task you are directly asked by Taiken to performed must be obeyed under pain of death.
Benefits:
Fraternity~ The Organization members provide a support structure for each other, and individual members can call upon the assistance of their fellows in times of need. Usually the assistance comes from Organization members the character would view as peers. This could take many forms; loans, physical assistance, character statements. The fraternity could also extend to an alliance with people or groups outside of the Organization.
Henchmen~ A member who has advanced in seniority might have subordinates from the Organization assigned as henchmen, followers, or minions
Patronage~ Akin to fraternity, Organization members receive support and assistance from other members of the Organization. In this instance, though, the folk assisting are superior in some way to the character, be it in authority, influence, wealth, or some other fashion.
Special Abilities~ The Organization has access to special knowledge or skills that it teaches only to its members. Characters will be taught such special abilities or at least be permitted to gain them upon meeting certain conditions. These abilities would likely be akin to Specialist abilities—things that aren’t otherwise detailed by skills.
Disadvantages:
Bad Reputation~ The Organization, and thus its members, is looked upon with ill feeling by society as a whole or by some significant group. This adversely affects social encounters for its members, be it through penalties to Roleplay in which may create an unfavorable shift in the reactions of NPCs.
Enemies~ Beyond even a bad reputation, the Organization has one or more groups who harbor enmity toward it and its members. This will result in the chance of the members being abused or assaulted in some way by the enemy organization.
Regulations/Traditions~ Unlike exclusions, where members are restricted from doing something, some Organizations may demand that its members do certain things.
- Having achieved high enough skill/rank, all of our members eventually become Missing Ninja.
- All members must have Blood Limit.
- All members will have the Kekkyuu Seal placed somewhere on their body.
- All members will be expected to kill on command.
Time~ Membership in the Organization is time-consuming. Members may be expected to attend meetings, perform menial duties, assist other members, etc. Unlike other disadvantages listed, this will result in a reduction of time available to members. The time may be as little as a few days or as much as several months in a year. It might be one large period.
Affiliations:
None as of yet.
Leaving the Organization:
Death. Once you are a part of the organization, you become a life-long member. In the event that you no longer agree to to the standards an regulations of membership, you must die, and be used as an example to the rest of your accursed bloodline.